Release controls
All sensitive player, economy, club, and competitive-balance actions require a reason and create an immutable audit entry.
Live health, player activity, matchmaking, and club operations in one view.
All sensitive player, economy, club, and competitive-balance actions require a reason and create an immutable audit entry.
Monitor live matchmaking, investigate rating mismatch, and balance from versioned server evidence.
Ranked remains Level 20-only and Prestige stays cosmetic. Rating-integrity observations accelerate provisional calibration only; they never change Trust, restrict access, or ban an account. Any account action still requires separate evidence and human review. These integrity rules cannot be weakened through Game Settings.
Server-authoritative rating-mismatch evidence is intentionally separate from anti-cheat Trust.
Rows below the configured minimum sample are descriptive only, never actionable.
Create a draft for every tuning set. Activation is audited and applies only to newly formed matches.
Changes affect new queues. Every save requires an audit reason.
Compare player cohorts, inspect movement and combat overlays, and tune arena rules for newly formed matches.
Every match stores an immutable environment snapshot. Damage reveal remains fixed at 2 seconds, and powerup duration is constrained to 5–10 seconds.
Rates are normalized per 100 distinct matches so cohorts with different sample sizes remain comparable.
Blue favors the primary cohort; red favors comparison.
Aggregated server paths only; precise event positions remain Admin-only and retention-bound.
Search, inspect, gift, rename, tune progression, document, and moderate accounts.
| Player | Trophies / Rating | Wallet | Record | Status |
|---|
Publish content to test accounts first, then promote it without an app update.
| Content | State | Preview Group | Window | Updated |
|---|
Add supported profile items, club items, banners, cosmetics, story assets, and other remote content.
Publish game updates from the backend.
Control which useful activity the Main Menu recommends first.
Friends and club members can join eligible open parties directly from Presence.
Party leaders choose Off, Friends, Club, or Friends + Club. The server verifies the relationship, party capacity, and whether the player is already in another party before joining.
Operate Fireteams, Expeditions, Contracts, Club Halls, mentorship and cooperative modes.
Season definitions remain editable from the backend.
Create transparent offers, inspect exact contents, and publish only after deliberate human review.
Paid random rewards and competitive power are forbidden. Every live offer requires exact contents, a preview where applicable, and an Operator or Super Admin review note. Purchases produce player-visible receipts.
Produces an inactive, deterministic offer for human review—never randomized rewards.
Connectivity, backfill, server/client performance, desync reports, regions, and first-session completion.
Queue packet-loss, reconnect, backfill, soak, and low-end performance suites for staging runners.
Completion is enforced in this order. Use Game Settings for feature flags and reward policy.
Rename, configure, inspect membership and memories, or safely disband and restore clubs.
Backend-configurable feature flags and live tuning.
Recent sensitive administrator actions.
| When | Admin | Action | Target | Summary |
|---|
Review server signals, player reports, and trusted 720p match footage before taking account action.
One signal or player allegation never creates a permanent ban. Reports have zero Trust penalty. Permanent bans require an explicit Super Admin decision with an audit note.
| Case | Player / Trust | Evidence | Recording |
|---|